06-08-2004, 16:04
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#5
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Apprentice Geriatric
Join Date: Jan 2004
Location: Darwen, Lancashire
Posts: 3,706
Liked: 0 times
Rep Power: 88
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Re: 2MB Internet connection for FREE!
Ooops! Sorry Roy! I did look to see if affiliate links were allowed and couldn’t find anything to say that they were not because at the time of posting there was no other way to get to the site except via a referral link. This has now changed so you can get to the site at:
http://www.juiceboosted.com
I’m just as sceptical as the next person about free stuff but in this case I have nothing to lose by getting involved.
"I would love to know what this technology is that enables a 9.6k modem to transfer data at up to 2mbs through a maximum 115200bps serial port!"
So would I Roy, so would I but does it have to be a serial port? What about USB or a firewire (whatever that is)? I mean when I upload 4MB of pictures from my digital camera to my computer via the USB port it happens in a few of seconds and my Freeserve broadband modem (560K) is connected via a USB port. As I understand it a fire wire is even quicker.
I have no idea how Juice is going to achieve their claimed Internet connection speed but maybe this is how it could be done. I’m not sure if I can explain this so that someone else understands but here goes.
A powered audio signal will travel along a wire at or near the speed of light. The audio signal can contain many different frequencies (i.e. a concert orchestra) and the quantity will not affect the speed of travel. That is if you transmit 16 different sounds down the same line at the same time they will all be received virtually instantly. If the 16 different sounds were separated by 200 cycles or should that be Hertz now, you can class them as 16 channels and they would have a bandwidth of 4.2KHz, which is well within the range of a simple wire.
If channels 1 and 2 were for the first bit of a byte and 3 and 4 for the second bit and so on, you could transmit 1 byte at the same time. That is 8 different sounds. If channel 1 transmitted a 1,000Hz sound for a ZERO and channel 2 transmitted a 1,200Hz sound for the ONE and channel 3 transmitted a 1,400Hz sound for a ZERO and channel 4 transmitted a 1,600Hz sound for the ONE and so on all the sounds would arrive at the same time. Thus if there were a sound in channel 1 there would be no sound in channel 2, that bit would be a ZERO. If there were a sound in channel 2 there would be no sound in channel 1, that bit would be a ONE. A suitable filtering system would separate all the various sounds to rebuild the byte. So in fact only 8 sounds would be transmitted simultaneously. If each sound lasted for 1 micro second you would get one byte per microsecond - 1MB per second. Of course the volume of an analogue sound would deteriorate over distance but then we have long distance telephone calls that are as clear as a bell these days so maintaining the volume should not be a problem.
Something similar, although much slower, was done on Royal Naval Multi-channel Single Sideband transmitters in the ‘50’s and ‘60’s for the world wide teleprinter network. The teleprinter code (the Murray code) was based on a binary code, or marks and spaces, or voltage or no voltage. That is all the keyboard characters would be made up of 4 marks and 3 spaces in individual configurations with a stop and start signal and of course they were transmitted in series (serial port). When I left the navy in ’67 they were experimenting with a parallel scheme, that is like I have described above, although the technology of the day wasn’t able to ‘read’ sounds as short as 1 microsecond. The best that they could do was about 100 milliseconds.
I’m willing to bet that someone somewhere is developing what I have described above and could even be in use somewhere. But it won’t be released to us mortals until every single penny has been squeezed out of the current ways of connecting to the Internet.
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